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INI File  |  2002-09-06  |  3KB  |  156 lines

  1. [ACTION_DestroyActor]
  2. ActionString="Destroy actor"
  3.  
  4. [ACTION_FinishRotation]
  5. ActionString="Finish rotation"
  6.  
  7. [ACTION_FireWeapon]
  8. ActionString="fire weapon"
  9.  
  10. [ACTION_Freeze]
  11. ActionString="Freeze"
  12.  
  13. [ACTION_Jump]
  14. ActionString="Jump"
  15.  
  16. [ACTION_SetPhysics]
  17. ActionString="change physics to "
  18.  
  19. [ACTION_ShootTarget]
  20. ActionString="shoot target"
  21.  
  22. [ACTION_SpawnActor]
  23. ActionString="Spawn actor"
  24.  
  25. [ACTION_ThrowWeapon]
  26. ActionString="throw weapon"
  27.  
  28. [Action_CHANGELEVEL]
  29. ActionString="Change level"
  30.  
  31. [Action_CHANGESCRIPT]
  32. ActionString="Change script"
  33.  
  34. [Action_CHANGETEAM]
  35. ActionString="Change Team"
  36.  
  37. [Action_CROUCH]
  38. ActionString="crouch"
  39.  
  40. [Action_ConsoleCommand]
  41. ActionString="console command"
  42.  
  43. [Action_DAMAGEINSTIGATOR]
  44. ActionString="Damage instigator"
  45.  
  46. [Action_DESTROYPAWN]
  47. ActionString="destroy pawn"
  48.  
  49. [Action_DISPLAYMESSAGE]
  50. ActionString="display message"
  51.  
  52. [Action_ENDSECTION]
  53. ActionString="end section"
  54.  
  55. [Action_FADEVIEW]
  56. ActionString="fade view"
  57.  
  58. [Action_GOTOACTION]
  59. ActionString="go to action"
  60.  
  61. [Action_IFCONDITION]
  62. ActionString="If condition"
  63.  
  64. [Action_KILLINSTIGATOR]
  65. ActionString="Damage instigator"
  66.  
  67. [Action_LEAVESEQUENCE]
  68. ActionString="leave sequence"
  69.  
  70. [Action_MOVETOPLAYER]
  71. ActionString="Move to player"
  72.  
  73. [Action_MOVETOPOINT]
  74. ActionString="Move to point"
  75.  
  76. [Action_PLAYAMBIENTSOUND]
  77. ActionString="play ambient sound"
  78.  
  79. [Action_PLAYANIM]
  80. ActionString="play animation"
  81.  
  82. [Action_PLAYLOCALSOUND]
  83. ActionString="play sound"
  84.  
  85. [Action_PLAYMUSIC]
  86. ActionString="play song"
  87.  
  88. [Action_PLAYSOUND]
  89. ActionString="play sound"
  90.  
  91. [Action_RUN]
  92. ActionString="Run"
  93.  
  94. [Action_SETALERTNESS]
  95. ActionString="set alertness"
  96.  
  97. [Action_SETVIEWTARGET]
  98. ActionString="set viewtarget"
  99.  
  100. [Action_STOPANIMATION]
  101. ActionString="stop animation"
  102.  
  103. [Action_TRIGGEREVENT]
  104. ActionString="trigger event"
  105.  
  106. [Action_TURNTOWARDPLAYER]
  107. ActionString="Turn toward player"
  108.  
  109. [Action_WAITFORANIMEND]
  110. ActionString="Wait for animend"
  111.  
  112. [Action_WAITFOREVENT]
  113. ActionString="Wait for external event"
  114.  
  115. [Action_WAITFORPLAYER]
  116. ActionString="Wait for player"
  117.  
  118. [Action_WAITFORTIMER]
  119. ActionString="Wait for timer"
  120.  
  121. [Action_WALK]
  122. ActionString="walk"
  123.  
  124. [Burned]
  125. DeathString="%o was sauteed."
  126.  
  127. [Corroded]
  128. DeathString="%o was dissolved by %k's."
  129. FemaleSuicide="%o dissolved in slime."
  130. MaleSuicide="%o dissolved in slime."
  131.  
  132. [Counter]
  133. CountMessage="Only %i more to go..."
  134. CompleteMessage="Completed!"
  135.  
  136. [Depressurized]
  137. DeathString="%o was depressurized by %k."
  138. FemaleSuicide="%o was depressurized."
  139. MaleSuicide="%o was depressurized."
  140.  
  141. [Drowned]
  142. DeathString="%o forgot to come up for air."
  143. FemaleSuicide="%o forgot to come up for air."
  144. MaleSuicide="%o forgot to come up for air."
  145.  
  146. [MessageTextureClient]
  147. HisMessage="his"
  148. HerMessage="her"
  149.  
  150. [ScriptedAction]
  151. ActionString="unspecified action"
  152.  
  153. [WaterVolume]
  154. LocationName="under water"
  155.  
  156.